Treasure Island

The plan was to have one skull duplicated around the shot and one light, but I couldn't resist adding more lights and more elements, this is Treasure Island I hope you like it!

ZBrush, Maya, Substance Painter, Unreal Engine, and the flowers are Quixel Megascans.

Lumen GI

Lumen GI

Lumen GI

Lumen GI

Lumen GI

Lumen realtime GI.